THE FUTURE OF SURVIVAL

Humanity’s greatest mistake. Once destined to be a second Earth, when terraforming collapsed so did humanity’s hopes of colonizing a new world. When xeno-biologists discovered the cause of the failure – exotic matter – new interest was ignited. Valuable beyond reckoning, these ‘exotics’ unlocked advanced new technologies and sparked an interstellar gold rush.

The First Cohort were the first to arrive on Icarus. Part-adventurer, part prospector, they came alone and in groups, seeking their fortunes: dropping to the surface on limited-time permits, harvesting the planet’s resources to survive and extracting exotics before returning to space. In orbit, exotics unlock advanced tech to take on ever more challenging drops.

Those that get left behind… are lost forever.

SOME FATES ARE WORSE THAN DEATH…

SURVIVE <

ICARUS is a session-based PvE survival game for up to eight co-op players or solo. 

Confront and conquer a brutal PvE world determined to wear you down or tear you apart. From toxic atmosphere to savage wildlife and game-altering weather events, Icarus is a planet with a temper. Preparation and planning are everything. Whether it’s to find a source of oxygen, stalk your next meal or stock supplies for a long journey into the wilderness.

EXPLORE​ <

Immerse yourself in a deceptively familiar, yet alien, world. The First Cohort of prospectors has been granted initial mining licenses for over 64 square kilometers of hand-crafted terrain full of hidden corners and resources to mine and diverse biomes to explore. Use the resources around you to survive – every single tree is harvestable, every rock can be voxel mined.

CRAFT ​ <

Master two separate tech trees: planet-side and orbital. Use the planet’s resources to craft handmade tools, buildings and machinery to protect yourself and aid your mission. Then return to orbit with your prize – rare exotic materials that you can engineer into advanced tech. As you progress, choose which tech to take on your next drop so you can travel further, gather faster, automate production or survive longer.

ESCAPE <

Your time on Icarus is limited, so use every second wisely. The orbital space station waits for no one. If you fail to return to your dropship in time, there is no rescue – your character’s progression and tech is lost to planet Icarus. Drop sessions can vary from hours to days long with varied missions and locations. Every drop has a clear goal and time limit, but how you overcome its challenges is up to you.

…HOW CLOSE DARE YOU FLY?

NEWS

Watch the Making of Icarus: Episode 1

Watch the Making of Icarus: Episode 1

RocketWerkz is opening up development of its upcoming survival game Icarus by publishing Episode 1 in the Making of Icarus series. For the past 18 months a videographer has been embedded in the studio filming early game development, design decisions and team meetings...

Watch Icarus: No Escape

Watch Icarus: No Escape

RocketWerkz has released an eight minute long documentary-style trailer “Icarus: No Rescue” combining live action and game footage to introduce players to the world of its unique sci-fi survival game Icarus. Developed by DayZ creator Dean Hall’s studio RocketWerkz,...

Dean Hall reveals new survival game Icarus

Dean Hall reveals new survival game Icarus

Dean Hall reveals new survival game Icarus Dean Hall, creator of influential survival game DayZ, has unveiled a teaser trailer for his next sci-fi survival game Icarus. Icarus is a free-to-play, multiplayer co-operative survival game set on an Earth-like alien world...

Brian Hicks and Dean Hall team up again

Brian Hicks and Dean Hall team up again

Brian Hicks and Dean Hall team up again Two of the godfathers of survival games have reunited to work on Icarus. Dean Hall, the creator of the original DayZ mod, has been joined by Brian Hicks, the former Creative Director of DayZ standalone. Dean is now the CEO of...

COMMUNITY

CHAPTERS

The first chapter of Icarus will follow the fortunes of The First Cohort. As the earliest prospectors to arrive on Icarus, they were granted permits to explore the most Earth-like biomes before expanding into more dangerous zones.

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